2020. 1. 23. 04:53ㆍ카테고리 없음
File creditsMihailMods for use of Rotten MaidensMihailMods for use of HarvestersA.S.M Field - Anti-Stream Magic Field and Etc. New Change Log!All future changelog entries will now be posted on our site at:made for this update:-Features release 1.0 of Wilderness Assassins-agents of Mephala. It is functional, I look forward to suggestions and ideas. Please visit the SOT website for more in depth lore friendly information and backstory.-Also, Riften has been added to the group of cities with assassins.-Now we have Whiterun, Solitude, and Riften. Plus Wilderness.-Weapons have been expanded from just mephalas dagger to include now:mephalas axemephalas bow and arrowsAll deadly poisonous.
Version 8.9. (there are a lot of changes not listed in a couple months, I apologize, picking up again). Fixed preset menu so default preset is (none, choose a preset) to avoid confusion. Was working in any case, this is just more professional and neater. Added new mcm menu to extend the spawn points of surface spawns from 0 to 4096. This is added to the value normally use. The normally used random value is -1800 to +1800 for X and Y.
How to Find the Cause of a Skyrim Crash, Which Mods Caused It and How to Resolve It Using Papyrus Logs and Windows Grep. Sands of Time - Ultimate Deadly Encounters (Spartan Difficulty). Skyrim SE - BBP - PRESET Hello, time to create some small stuff with a huge impact, which is maybe also interesting for YOU. This is a blender model and modder's resource of a popular women's wristwatch for Skyrim Special Edition. It is not textured, but if you can texture.
I would advice leave it as is, since you can have them spawn too far. A toggle that if enabled will not allow surface attacks when not traveling somewhere. So if you are in one spot builidng a house or fishing or just looking at the sun go down there will be no attacks. Version 8.01.
Redo /reworking of first mcm menu page. Will instead show all 7 heartbeat scripts and for real show wether they have fired in the last 120 seconds.
Completed July 25. to the same mcm page added the frequency the script fire in seconds 8-7.
add MCM toggle to block Draugr shouts. Completed 7-22-2013. Add MCM toggle to quickly temporarily disable Dungeon Encounters when needed. Completed 7-22-2013. Change name of Fistandantilus to 'Braxton Stormcrow ' completed 8/1/2013. Add a toggle to disable fistandantilus/Braxton on area change - completed 8/1/2013. Include in this mod the fix for log spammer LvlPredatorScript.psc, with permission from the author, Steve40.
Fixed two bugs in Walking Encounters that were blocking the spawning of enemy npcs. Optimize fx undead npcs, maybe update it. Done by the Fx author himself! Upated to newest version AND compatible with the main FX mod s it can be used alongside mine. Best of both worlds. Add 4 new light spells, the vanilla version is pitiful for users using enbs. Wil be sold by the dungeon mage.
The mage and the weapons master are coming in handy.- done 8-13-2013. Add toggle to allow SOT unique outfits to be worn even if level is not sufficient - done 8-13-2013.
Version 6.3. Added possibility of Treasure Hunters appearing in dungeons. Added a MCM menu option to allow player to change his Dovahkiins carry weight. Added MCM menu options to stop red or green pills from being added again after they are used or discarded.
Added the possibility of a weapon dealer appearing in dungeons with mcm menu slider. Added the possibility of a gypsy mage merchant appearing in dungeon with mcm menu slider. Greatly enhanced / fixed surface increased spawns. Added the DarkOne bow and nico's arrows, with magical varieties sold by dungeon weapon dealer. Version 6.1. Added Increasing Spawns toggle to allow cooldown to be randomized. fixed many many naked people.
fixed story manager mistake where three quests constantly polled all scripts firing (crazy). added rats, normal and sick with bubonic plague. fixed healers, they were broken. replaced fox with Giant Ferocious Bear, 20% larger and 50% stronger than standard bear. various bug fixes. fixed broken quest events that stopped improperly.
Vampire's now have must pass a 60% die roll or be replaced by a Band of Brigands. Vampires were appearing too much. Blighted civilians must pass a 50% die roll or will skip their turn at appearing. Were appearing too often as well.
New: Band of Brigands at night - less powerful than typical SOT spawns but may be up to 8 in a group. Thats 4 more than SOT max of 4. Version 5.01. Corrected scenario where essential npc is cloned, caused by base form not being essential. Corrected timing of stealth messages to fire at better times.
Added dungeon checks to not spawn waiting encounters if non hostile npcs around. Bane now will get 100 stronger for up to 10 deaths, then will randomly be boosted from 100 to 1000 after that. Stamina boosted as well, speed to leser degree. Fixed chest menu item, intitially shows chests off when they are on. Causes confusion. Added a toggle to disable Walking Encounters. Ist Attemtp to correct/ work around carry weigth inferno bug cause by Earth Prison Spell.
Fixed Burning Inferno Bug. Added MCM slider to let player set the base cooldown between walking encounters. Was previously hard coded to 15, which is 5 minutes. Added Cooldown MCM option for Blade the Vampire Hunter. Made it 20% better chance of appearing, and 50% if skipped over first time. Added a MCM cooldown option for Burning Inferno, with randomizer feature.
Added a MCM cooldown option for Bane the Werewolf Hunter, with randomizer feature. MCM Menu option to only allow Walking Encounters at night. MCM Menu option to toggle DarkSpawns / Blighted so that any attack with hurt them. Not just fire. Version 4.998. Added healer / merchant to Riverwood. Johanna the Healer.
For 500 gold she will cure diseases. Removed Riften faction from Dawnguard hunters.
Added 5 more lady healers who travel randomly between the inns of Skyrim selling potions and healing patrons. Added the Raistlin robes by Timmy to the mod. The lady Healers use them. Will be sold in the college soon. Toggle to disable Fast Travel Encounters in the wild (mid trip) added. Exempted horses from being cloned. Added menu option to allow player to select the level at which normal hard sands of time encounters appear while walking.
Mod uses weaker spawns until then. Added merchant in Winterhold College to sell the new Mage robes. 45 different mage robes. Start of MCM menu, requires SkyUi 3.1. Work in progress, will be finished someday.
Several stability tweaks in scripts. Optimization of main Walking Encounters script, including error traps for the 'object not found' errors in logs. Added slider to let player set base walking encounters cooldown. Was hard coded to 15 times walking script, about 3 minutes. Version 4.98. Gave perks to the 2 out of 3 Dark Brother Hood Assassins that did not have any. Implemented Nightmare Spawns Lite in SOT - Walking Dangers done.
Added menu options to configure the new Increased Spawns feature. Added dragon eggs to all Draman undead. Added a toggle to for NPCs not to use the new armors or weapons. Walking Dangers has the above toggle now implemented. Changed animal encounters to stop different types attacking together. Instead, animals will now appear in packs.
Version 4.91. Made it more dangerous to retrieve earth tome spell book. Expanded on Treasure chests dropped by some of my npcs. Now you can try to open them with regular lockpicks or use locksmithin perks. Deleted most armor recipes added by my importing armor.
I rather you download their mods for that. Added another condition to make sure scripts are not dynamically assigned to quest npcs. Added possibility of Burning Inferno coming after Thieves and Assassins. Added menu toggle for Inferno's shield. Version 4.4. Added a new menu option under Walking section, allowing user to deffine a cooldown period of 0 to 120 minutes between encounters. This is not the same as setting encounter odds.
fixed innocent encounters issue with helgen and followers, etc. Inferno has a new tactical spell.
Integrated the Innocents feature properly so it uses the kill switch and starts off inactive. Added new menu option to decrease or increase spawns per encounter while walking. Added support for sneaking in walking encounters. The higher the sneaking/stealth perks the further away the hostiles will potentially spawn. Added a toggle for a less deadly Burning Inferno to the 'in game' menu.
Version 4.3. corrected default state of displaying notification messages to On, not off as done by accident in 4.0. Added Stricken attackers to Walking Encounters. Changed Magnus armor bonus from 300 to 50 and lowered value of Magnus armor. Fixed names of Rune Swords (carried by Blade).
Added preliminary support for Lore toggle to block things like Blade, Bane, Fire mages, etc. May or may not do more with this, not my focus. Lowered value of all new armors to avoid cheating. Fixed a bug in Waiting encounters. Sandy will no longer appear and knock objects around.
A gentle summoning. Added Paladin Re-Textured Silver Blue Armor for Bane. Added Force Bow for Bane to use. Gave Bane 1 new ability/power. Version 4.01. Added toggle for encounter messages. Removes the 'You are Attacked by Bandits' and others.
Added Blade the Ultimate Vampire Slayer with The Sword of Runes. Beware if you are a Nosferatu. Added Staff of Magius to the game, a second way of activating the mod if Sandman does not feel like talking. Will also cast Mage Light, of course.
One time use as far as mod activation, from then on usable for light. Complete with Shirak! And Dulak!.
Improved uninstall feature with additional code. No Walking encounters if in Vampire Castle or Dawnguard Fort so as not to upset Dawnguard quests.
Made it mandatory to be level 20 to wear Magnus armor and to have Arcane Smithing perk in order to craft it. Fixed sandman menu option that was doubled for walking encounters. Added Uninstall Option in Sandman Menu to allow this mod to be propely deactivated. Added a level 20 check needed to wear new armors, i.e. Dark Brotherhood and Silver Armor. Changed Sandman summoning effect to minimize impact on surrounding objects. Added Trio of Death Mages to Walking Encounters, Fast Travel, Waiting.
Added new Armor for Vampire Hunters. Added Vampire Hunters to Walking Encounters, Fast Travel.
Added new robes for Trio of Death Mages. Added six new helmets, one to be used for Vampire Hunters. Added description in Sandman Walking odds so player knows higher number means less spawns. Version 3.8. If player is a member of the Dark Broherhood the Dark Brotherhood ambushes are canceled.
Once again fixing Orc of a million pelts. This time made his inventory fully automatic. Addeda fourth spawn rate option for Walking Encounters, Bleeding Ultra Rate. Silverhands - if spawned on player who is not a werewolf they will self destroy. Fixed bug where Dovahkin thinks he owns all the beds in Skyrim. If snowing, there is now the chance of a Frost Troll attack.
New 5th setting for spawns: 'Frosty' mode. Will make walking encounters almost never. Almost. Merged Masters of Death - Rise of the Brotherhood armor mod with mine to allow Dark Brotherhood attackers to look like high end assassins. Cooldown feature for both Silvers and general walking encounters to allow combat to start and avoid double attacks.
Silvers will retreat to 'home base' if too far from player, avoiding a growing silver population. Version 3.5.
Built in uninstall for users of 3.0, 3.1, 3.2, 3.3 - Will negate the ghost script saved in game and allow upgrading without a new game. New kill switch added, console command 'set kill35 to 5' will disable all running scripts allowing for a clean save and uninstall. Authentic fake animations enabled for getting into bed. Works ok, better than the black screen.
Added toggle to turn off the bed animations once you get sick of them. Made a Sandman Option for controlling walking encounter spawns (to a degree). Version 3.4. Horses and Animals not counted as NPC's for purpose of Spawning Enemies.
Was causing there to be no spawns when riding a horse. Made Silverhands more rare, and increased time between attacks even more.
Fixed water spout by Riverwoood that was floating in mid air. Fixed Hunter Orc with 1,000,000 pelts. Added forsworn attacks to Walking Encounters. Added toggle in Sandman for Silver Hands. Added Dark Brotherhood Assassins to walking encounters. They only attack after sundown. Version 3.3.
We proudly introduce you, traveler, to the next generation of the Sands of Time! This mod has seen much in the way of both praise and criticisms alike. We have swam in the shadows of darkness and scorched our skins while touching the sun. We wish to inform everyone, that throughout the years, this mod has been rebirthed through a multitude of evolutions and has matured into its prime. The latter versions of the mod (starting with 14.0) have been stripped, streamlined and optimized to the fullest-previous concerns have been answered and quelled. It now uses its own in-house virtual scripting system to ensure better compatibility with other script heavy mods (ie.
Skyrim Sands Of Time Mod
Frostfall), the MCM has had a complete makeover along with FISS support being added as a bonus, and error-traps have been established for those players that may be a little too adventurous. The mod is as solid as a virtual rock and remains stable even under stressful conditions. Now is a better time than any to permit us to forge for you new nightmares. Behold thy terrors and rejoice for the unknown which lies within. HALT!Before continuing on,. Our website was designed to entertain and inform at the same time. You'll get a much better idea of what the mod does and how we intend for it to affect you.
Sse Nexus Sands Of Time
However, we know that there are some of you, that would prefer to deprive yourself of the opportunity and gain only a glance at what this mod has to offer. For that, we have supplied the below information.( NOTE: The various links below will take you to the corresponding pages within the site. However, the site itself was designed to bury you in immersion from the entry point. Clicking those links and skipping ahead will indeed break the experience.).